Yippee-yay, 200 downloads of my iPad Werewolf game are amongst you all now!! (for future readers, its only the day after Opening Day, 200 ain’t bad)
So about the game: Werewolf (aka Mafia) is something that caught on among my extended family in the past few years. Its A TON of fun, and as long as none of your family carries a side-arm or has a piece in the living room, than everyone will usually want to play again and again. Its probably a hard game to sell people on until they play it, so if you are reading this, I’m probably preaching to the choir. You already know how great Werewolf is, so let me keep writing directly to you…
As someone trying to bring this to the iPad, I wanted to do three things:
- Not F-up the card-based (or at times napkin-based) version.
- Get the moderator playing too.
- Add new elements to make it even better.
Point 1 is obvious, and in the Settings of the game, you can disable just about everything mentioned in point 3 to make it resemble the card-version as close as possible. One difference though, wolves and villagers vote at the same time. Otherwise when the iPad got passed to a wolf , the rest of the group would see “oh that person is using the iPad, he/she must be a wolf”. So every one votes when it is their turn (wolves for who to kill and villagers for who to lynch). And this also takes care of one problem I’ve always had with Werewolf, which is the “no peaking honor system.” Because I’m sure everyone has a cousin or nephew or friend that totally cheats and looks at who the wolves are when they shouldn’t be. The iPad version has no closed-eye shenanigans, because everyone keeps them open the whole time.
Now about point 2, why get rid of the moderator?? Because I always feel sorry for this person (usually my Aunt Peaches). Yes, they get to play God a little bit, but often times the moderator gets stuck modding for a few rounds and they don’t really get to play. So on the iPad version, the moderator does get to play, and the Mighty Machine does all the work of figuring out who lives, who dies, and so on. The moderator role only exists in that the first player has some read-aloud duties at the end of each round.
Point 3, why NOT add stuff!? Werewolf on a computer can be SO much more. The big thing I’ve added is an inventory aspect. With a quick swipe from one inventory icon to another, you can try to pair up items. If you do, the benefits are…
- Definitely not being lynched
- Definitely not being killed by a werewolf
- Possibly not being lynched or possibly not being killed by a wolf
- Getting revived from the dead (Afterlife Play must be enabled for this, see the option in the image below)
- Peaking on someone else’s card
- Proving you are NOT a wolf with a Sound-Reveal (Sound must be enabled). For example church bells will ring if a Priest or Nun pairs the right item.
- And in rare case, you can even turn into a Wolf or turn back into a Villager if you pair the right item.
Other new features are, Ghost Voting (Afterlife Play must be on). With Ghost Voting, dead players can still cast votes, but they only count as half. And Special Powers can be read in the character cards blog entry.
Last note about the gameplay: I WANT FEEDBACK. Or even better, lay some stuff on me to add to it. I would love to hear from people that have actually tested it in a group, because in all my days developing it, I couldn’t do that! So leave comments below.
Finally, now that the iPad is officially out, I guess my ban on speaking from a developer’s point of view about the iPad are lifted…. So here goes… “blah, blah, blah, technical jargon, etc, and in summation, SCREEN REAL ESTATE!!”… Oh boy it feels good to have more than just a 320 by 480 screen to work on! The iPad is 1024 by 768 or vice versa. As far as laptops and desktop computing goes, thats still relatively small, but compared to the iPhone it feels like I’ve discovered the Grand Canyon of application layouts. So for any budding developer that found there way to this blog post from CartoonSmart.com (my “real” job), or the CartoonSmart Blog (er, my “real” blog I guess), please consider the opportunity that is out there now developing for the iPad. Its practically free to get started (so long as you own a Mac) and working with Xcode and Objective C is not that hard. And now with the increased space to work in, you can do so much.
Our first iPad game, Werewolf:Curse of Pandora is available and its currently free! Grab it from the iTunes Store right now.
Check out some of the character cards you can play…